<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Computer Graphics | Peizhen Zheng</title><link>https://pzheng460.github.io/zh/tag/computer-graphics/</link><atom:link href="https://pzheng460.github.io/zh/tag/computer-graphics/index.xml" rel="self" type="application/rss+xml"/><description>Computer Graphics</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>zh-Hans</language><lastBuildDate>Sat, 15 Mar 2025 00:00:00 +0000</lastBuildDate><image><url>https://pzheng460.github.io/media/icon_hu0b7a4cb9992c9ac0e91bd28ffd38dd00_9727_512x512_fill_lanczos_center_3.png</url><title>Computer Graphics</title><link>https://pzheng460.github.io/zh/tag/computer-graphics/</link></image><item><title>3D Gaussian Splatting against Moving Objects for High-Fidelity Street Scene Reconstruction</title><link>https://pzheng460.github.io/zh/publication/gaussianmove/</link><pubDate>Sat, 15 Mar 2025 00:00:00 +0000</pubDate><guid>https://pzheng460.github.io/zh/publication/gaussianmove/</guid><description>&lt;p>&lt;strong>研究档案&lt;/strong>：论文探索透明度控制、多视角一致性与渐进式高斯细化，减少运动物体对静态街景重建的影响。&lt;/p>
&lt;p>&lt;strong>当前状态&lt;/strong>：&lt;a href="https://arxiv.org/abs/2503.12001" target="_blank" rel="noopener">arXiv 页面&lt;/a>标记本文已撤回，管理员说明为作者与单位信息无法核实。历史方法内容见 &lt;a href="https://arxiv.org/html/2503.12001v4" target="_blank" rel="noopener">v4&lt;/a>。&lt;/p></description></item></channel></rss>