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Rendering
Bidirectional Path Tracing
This program provides a detailed implementation of a fundamental paper in rendering, focusing on Bidirectional Path Tracing (BDPT), Multiple Importance Sampling (MIS). The whole project is written in pure C++ based on the architecture of path tracing assignment from GAMES101 by Prof. Lingqi Yan (UCSB).
Rain Renderer
This renderer is written in C++ based on OpenGL, which is used for my own Computer Graphic’s study.
Software Renderer
It is a software renderer that implements the whole graphics pipeline, including rasterization, shading, and texturing. The renderer is designed to be simple and easy to understand, so it is a good project for beginners to learn computer graphics.
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