<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>3D Gaussian Splatting | Peizhen Zheng</title><link>https://pzheng460.github.io/tag/3d-gaussian-splatting/</link><atom:link href="https://pzheng460.github.io/tag/3d-gaussian-splatting/index.xml" rel="self" type="application/rss+xml"/><description>3D Gaussian Splatting</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Sat, 15 Mar 2025 00:00:00 +0000</lastBuildDate><image><url>https://pzheng460.github.io/media/icon_hu0b7a4cb9992c9ac0e91bd28ffd38dd00_9727_512x512_fill_lanczos_center_3.png</url><title>3D Gaussian Splatting</title><link>https://pzheng460.github.io/tag/3d-gaussian-splatting/</link></image><item><title>3D Gaussian Splatting against Moving Objects for High-Fidelity Street Scene Reconstruction</title><link>https://pzheng460.github.io/publication/gaussianmove/</link><pubDate>Sat, 15 Mar 2025 00:00:00 +0000</pubDate><guid>https://pzheng460.github.io/publication/gaussianmove/</guid><description>&lt;p>&lt;strong>Research archive.&lt;/strong> The work explores transparency control, multi-view consistency and progressive Gaussian refinement to reduce moving-object artifacts in static street reconstruction.&lt;/p>
&lt;p>&lt;strong>Current status:&lt;/strong> the &lt;a href="https://arxiv.org/abs/2503.12001" target="_blank" rel="noopener">arXiv record&lt;/a> is withdrawn. The administrator&amp;rsquo;s note cites unverifiable authorship and affiliation. The &lt;a href="https://arxiv.org/html/2503.12001v4" target="_blank" rel="noopener">archived v4&lt;/a> contains the historical method description.&lt;/p></description></item></channel></rss>