Peizhen Zheng
Peizhen Zheng
About
Experience
Projects
Publications
Skills
Notes
Contact
Resume
Light
Dark
Automatic
English
English
中文 (简体)
Projects
openPangu-v3: agent-assisted distributed pretraining data pipelines
Independently build arXiv parsing and Data-Juicer-based GitHub processing, combining distributed deduplication with human–agent error-driven iteration.
APIE / RSI Infra: LLM inference for recursive self-improvement
An independently developed inference framework with optimization skills, benchmarks, fused graphs, asynchronous speculation and Rust parallel tokenization.
openPangu-v2: pretraining architecture selection and MTP inference optimization
Core contributions to three-head MTP selection, 2048-token sliding windows and full-graph speculative execution for long contexts.
DeepSeek-V3: inference performance on Ascend
Core work on lossless parallel tokenization and FlashComm communication/stream adaptation, with LoPT published at ACL 2026.
Bidirectional Path Tracing
This program provides a detailed implementation of a fundamental paper in rendering, focusing on Bidirectional Path Tracing (BDPT), Multiple Importance Sampling (MIS). The whole project is written in pure C++ based on the architecture of path tracing assignment from GAMES101 by Prof. Lingqi Yan (UCSB).
Rain Renderer
This renderer is written in C++ based on OpenGL, which is used for my own Computer Graphic’s study.
Software Renderer
It is a software renderer that implements the whole graphics pipeline, including rasterization, shading, and texturing. The renderer is designed to be simple and easy to understand, so it is a good project for beginners to learn computer graphics.
Cite
×