Peizhen Zheng

Peizhen Zheng

Graduate Research Assistant

Georgia Institute of Technology

Biography

I received my master’s degree in CSE at Georgia Institute of Technology. If you’re looking for a dedicated and talented graphics engineer, I would be willing to connect and explore how we can develop outstanding software together.

Interests
  • Computer Graphics
  • Fluid Simulation
  • Rendering
Education
  • MS in Computational Science and Engineering, 2024

    Georgia Institute of Technology

  • BSc in Civil and Environmental Engineering, 2022

    University of Illinois Urbana-Champaign

  • BSc in Civil and Environmental Engineering, 2022

    Zhejiang University

Skills

Technical
Python
C++
Java
Hobbies
Console Game
Music
History

Experience

 
 
 
 
 
Software Engineer Intern
Giga Force Electronics Co., Ltd
May 2023 – August 2023 Shanghai

Responsibilities include:

  • Redesigned the testing fixtures and utilized C# and .NET to develop new testing WinForm software with a client-server architecture
  • Leveraged the software for voltage testing, current testing, power testing, rotation speed testing, result retrieval, and seamless data integration with MySQL database.
  • Integrated MODBUS communication protocol for equipment testing and utilized XML files for configuration recording and management.
  • Implemented a multithreading approach, utilizing two independent consoles to simultaneously control four devices each, resulting in an outstanding 50% increase in efficiency.
 
 
 
 
 
Civil Engineer Internship
Architectural Design and Research Institute of Zhejiang University Co, Ltd
July 2020 – August 2020 Hangzhou

Responsibility include:

  • Utilized CAD and PKPM in architectural design workflows.
  • Collaborated closely with senior team members to iterate on architectural projects, adapting to evolving client needs.
  • Assisted in developing engineering drawings, contributing to the detailed execution of design plans.

Projects

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Bidirectional Path Tracing
This program provides a detailed implementation of a fundamental paper in rendering, focusing on Bidirectional Path Tracing (BDPT), Multiple Importance Sampling (MIS). The whole project is written in pure C++ based on the architecture of path tracing assignment from GAMES101 by Prof. Lingqi Yan (UCSB).
Bidirectional Path Tracing
Rain Renderer
This renderer is written in C++ based on OpenGL, which is used for my own Computer Graphic’s study.
Rain Renderer
Software Renderer
It is a software renderer that implements the whole graphics pipeline, including rasterization, shading, and texturing. The renderer is designed to be simple and easy to understand, so it is a good project for beginners to learn computer graphics.
Software Renderer
Example Project
An example of using the in-built project page.
Example Project
External Project
An example of linking directly to an external project website using external_link.
External Project

Gallery

Recent Publications

Quickly discover relevant content by filtering publications.
(2015). An example journal article. Journal of Source Themes, 1(1).

PDF Cite Code Slides

Contact

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